Step 1 - Find someone to play with
Step 2 - Start playing
Step 3 - After 3-4 turns have elapsed, turn on Chaos. At the start of each player's turn (before the Beginning phase), they roll on the table. Resolve the effect and play as "usual".
Welcome to the start of another gaming experiment! Lorcana has a number of templated effects, interactions, keywords, card types, and a game flow that gives it plenty of room for weirdness. This is my first stab at a Chaos List (see also M:TG—Chaos) for Lorcana. It's taken three sets to get to the point where my brain felt there was enough to work with, and I'm looking forward to the ideas, inspiration, and feedback from other Lorcana players to enhance and expand this list.
Several of the effects reference [Random Ink]. Fortunately, Lorcana has 6 inks, so it's easy:
Roll a d6 and...
1 — Amber (Yellow)
2 — Amethyst (Purple)
3 — Emerald (Green)
4 — Ruby (Red)
5 — Sapphire (Blue)
6 — Steel (Grey)